GeoPix.1.0 Dev Log #6

UPDATES: - Cube, Cylinder, Sphere, Cone geometry primitive templates added for simple scene building! - Mirror transformations on x y or z. - Duplicate selected objectsbutton added. - Delete selected objects button added. - Reset button for translate, rotate, scale. Works on selected items. - Group button now groups selected objects when clicked. - Q/W/E/R and entering attribute data re ...

704 LEDs! – The All Seeing Eye – RGB Led abstract Top Hat

Hey folks, this is a breakdown¬†on my latest, sturdiest, and arguably coolest project yet. An led covered top hat with 4 abstract animation modes one of which is dual giant blue eyes that stare / move around the hat randomly.   Main parts used: Top hat (~$50 @ costume store, really sturdy high quality stuff) Teensy 3.1 microcontroller + Teensyduino ...

Render texture Range – Direct Hypershade texture sequence render

I (re)discovered a useful command in the marking menu in the hypershade, called “Render texture range” Useful for rendering out full 0-1 texture animations, especially useful if you are using maya procedurals and want to bake out some sort of mask animation or something. However, by default, the marking menu option renders your selected texture from frames 0-10, as a …