GeoPix.1.0 Dev Log #8

UPDATES: - added selectable HULL markers. - fixed parenting bug where objects would sometimes jump. - MASSIVE speed optimizations with parenting, duplicating. - added geoplane primitive template. - can now draw hulls! basis for drawing all sorts of led shape structures. - gizmo dissapears when holding S for snap. - fixed bug regarding selection highlighting staying stuck after duplicate. - ...

GeoPix.1.0 Dev Log #6

UPDATES: - Cube, Cylinder, Sphere, Cone geometry primitive templates added for simple scene building! - Mirror transformations on x y or z. - Duplicate selected objectsbutton added. - Delete selected objects button added. - Reset button for translate, rotate, scale. Works on selected items. - Group button now groups selected objects when clicked. - Q/W/E/R and entering attribute data re ...

GeoPix.1.0 Dev Log #5

UPDATES: - Fixed scene scale issue and converted things to meters/centimeters workflow in back end. - manual attribute entry now works correctly w/o glitching - q/w/e/r toggles between transform modes - added selection highlighting for sub objects of selections. - added visual and selectable highlight for groups. - fixed gizmo location updating to last selected, gizmo hides itself when nothing ...

Render texture Range – Direct Hypershade texture sequence render

I (re)discovered a useful command in the marking menu in the hypershade, called “Render texture range” Useful for rendering out full 0-1 texture animations, especially useful if you are using maya procedurals and want to bake out some sort of mask animation or something. However, by default, the marking menu option renders your selected texture from frames 0-10, as a …