Resumé


Objective:

To contribute to a team effort artistically, as well as technically while challenging and pushing myself in those same areas in order to create beautiful and engaging art.

Lucas Morgan

Environment / Lighting Artist
enviraldesign@gmail.com
817.793.7134

Lucas Morgan

Environment / Lighting Artist
enviraldesign@gmail.com
817.793.7134

Objective:

To contribute to a team effort artistically, as well as technically while challenging and pushing myself in those same areas in order to create beautiful and engaging art.

Skills:

  • Experienced in real-time visualization, led display design, and 3d printing / fabrication.
  • Highly focused in the area of 3d art, tool writing, and shading/lighting.
  • Proficient at using procedural / generative techniques to speed up production where possible.
  • Driven by the desire to create mood evoking visuals and engaging content.
  • Dedicated to making something work, and work well for anyone.
  • Provides attention to detail while mindful of the 80/20 rule.
  • Excels in verbal and written communication.

Software:

Skillset

Software Proficiency:


Autodesk Maya

95%

Specialized in modeling, creating believable procedural textures, lighting, and setting up / managing rendering, scripting, and tool creation.


Autodesk Backburner

85%

Highly capable in areas of rendering automation, and debugging.


Adobe Photoshop

95%

Comfortable with the technical ins and outs of the software and able to achieve most any compositing or post correction task to renders as well as creating / adjusting file textures with a programmatic approach.


Python

80%

Proficient in creating small to medium sized tools / scripts to automate tedious or time consuming tasks.


Autodesk Mudbox

60%

Able to add believable detail to organic and hard-surface environment assets for normal / displacement map creation when needed.


Autodesk Composite, Nuke

90%

Exceptionally versed in compositing finished shots using limited passes such as beauty, depth, and normal passes. Able to perform full pass breakdown compositing too where neccesary.


Touch Designer 088

75%

Quite adept at filtering audio signals, building interfaces, and designing limited input control systems. Able to work with serial communication protocols to Arduino based systems.


Arduino Programming

65%

Able to generate 2 dimensional abstract imagery via arrays in code only. Able to establish communication with other devices as well as analog inputs for building controllers.

Employment History:

Company

Duties

Year(s)

Employment History:


Hitpoint Studios

Environment modeling, foliage creation, procedural and traditional texturing, lighting, rendering, compositing, and render farm management.

2011-2014


LSI Corporation

Environment modeling, lighting, rendering, compositing, character td, and motion capture.

2010-2011


Imedia.it

Environment modeling, lighting, rendering, compositing.

2010


Full Sail University

Studied Computer Animation.

2007-2009


TCC NW

Took traditional still life art class.

2007