– Fixed scene scale issue and converted things to meters/centimeters workflow in back end.
– manual attribute entry now works correctly w/o glitching
– q/w/e/r toggles between transform modes
– added selection highlighting for sub objects of selections.
– added visual and selectable highlight for groups.
– fixed gizmo location updating to last selected, gizmo hides itself when nothing is selected.
– ROTATION mode gizmo added and working (world space only)!
– SCALE mod gizmo added and working!
– a few more handle update bug fixes
– scene primitives, like cube, cylinder, cone, sphere.
– starting the new pixel mapping framework (EXCITING!)