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Viewport Batchrender script update

Posted by Lucas on November 4, 2011

Hey guys, gonna keep this short. I’ve updated my viewport batch render script to work on versions of maya up until 2012.

you can download it here, or at my downloads section. I’ve updated my old link as well.

 

If you notice any other bugs, please let me know!

Filed under: Uncategorized

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Maya 2012 luminance node bug fix( causes crashing )

Posted by Lucas on October 6, 2011

This post is mainly to reduce headaches related to this strange issue. I’ve been having this trouble for a while, but just recently found out what it was.

 

If you have a scene from the olden days (maya 2009 or so) you may have imported stuff into a later version of maya, in my case 2012.

If you’ve done this, and randomly and inexplicably found maya crashing at certain points in the render, or when the hypershade is open at certain times, you may have luminance nodes in your scene plugged into a bump node… like I did. I’m staying away from luminance nodes all together for now, but they may very well be safe in other applications.

You’re probably annoyed with it, and want to know how to fix it. Well, there is actually a very easy fix. Just replace the luminance node with a rgb->hsv + ramp remap setup. If you cant even open your scene because it crashes upon load, try this.

 

1) Close maya

2) open maya

3) open script editor and run this mel script:

“renderThumbnailUpdate 0;” with out quotes of course

4) open your scene file, strip out the luminance nodes and replace with whatever.

5) save scene if you want

6) run “renderThumbnailUpdate 1;”

“renderThumbnailUpdate 0;” tells the shader balls to not update when you see them, keeping you from crashing when that particular shaderball is visible in the hypershade. just remember to re enable it or you’ll have a hard time seeing your tweaks update. These make great shelf actions btw. I’ll probably make this into a script and post it up here later. If you would find this useful too, let me know and I’ll probably be more likely to write it.

 

 

Filed under: CG Stuff
Tags: 2012, bug, crash, error, fix, hypershade, luminance, maya, node

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New Job @ Hitpoint studios

Posted by Lucas on October 4, 2011

I began working 2 weeks ago for a company named Hitpoint studios(games)! I’m pretty stoked to get started, as I haven’t had a chance to hone my environment skills on the job as much as this one will let me. Another great thing about it is I’m able to do my job from home. Every day.

I wont be posting any work from the game until it’s released and I get the ok, but until then, just know it’s one to look forward to.

Filed under: Uncategorized
Tags: new job hitpoint hit point studios studio freelance freelancer contract contracter position 3d environment modeling adventure game

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Long overdue update

Posted by Lucas on August 6, 2011

 

Well, many things have happened since my last post, I’ve kind of been neglecting this corner of cyberspace.

 

As of almost 5 months ago, I’ve been living in Dallas, Texas. For the first of those 3 months, I worked a new job I moved down here for, but at the moment I’m out of a steady job, and freelancing.

I’ll have to admit, freelance has always had some serious allure to me. Working from home, working and waking up when I want, Being my own boss, etc. I’m sure once one gains experience, and makes some connections finding a rather “steady” flow of work becomes much easier, so that is my goal right now until I find something steady!

I’ve been busy with personal work as well, I’ve updated my 2011 Demo reel and you can check it out below, or at my main website. (this is just my blog) Check it out, and if you like it leave me a comment here, or on youtube. I’d love to hear what you think.

 

 

Filed under: CG Stuff, General
Tags: update what is going on life long overdue

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“Nalloy” Shingle Animation Test

Posted by Lucas on July 26, 2010

This is a test I did to figure out how to go about creating one of the shots I’m working on the visual effects for in the “New Kind” Teaser Trailer. These Nalloy shingles will explode out of a backpack, and assemble themselves into a mech suit.

More to come.

Filed under: CG Stuff
Tags: 3d, animation, assemble, autodesk, goal, kind, maya, mech, metal, metallic, move, ncloth, new, suit, the, the new kind, weight, zoom

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Hanging wire Script

Posted by Lucas on July 18, 2010

Hanging Cord - Wire Script

This script’s purpose is solely to create nurbs curves with a “gravity” parameter, that controls how far down they hang.

Download Script

Warning:

This script creates an undo for each item, and if you apply a function to many objects, you will not be able to undo back to where you were. Watch the demonstration video for more info.

This script was written in Python, for Autodesk Maya

To use the script, copy the contents into the python tab of the script editor.

Filed under: Downloads
Tags: 3d, autodesk, automatic, hanging, maya, python, rope, script, scripting, wire

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Randomize Script

Posted by Lucas on

Randomize Script

This script has a number of features, all pertaining to creating, and modifying things randomly. It’s features are defined in the screenshot, and further in detail in the video below.

Warning:

This script creates an undo for each item, and if you apply a function to many objects, you will not be able to undo back to where you were. Watch the demonstration video for more info.

This script was written in Python, for Autodesk Maya

To use the script, copy the contents into the python tab of the script editor.

Download Script

Filed under: Downloads
Tags: autodesk, automatic, layout 3d, maya, python, randomize, script, scripting, uv

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Viewport Render Script

Posted by Lucas on

Viewport Rendering script - Screen shot

This script allows you to render out your sequence from within maya, instead of using the batch renderer. Some Notes:

-A workaround if for whatever reason, batch render doesn’t work ,or yields different results than what the render window does.
- Supports marque rendering. If only a small portion of every frame in a sequence changes, marque the portion you would like maya to render over and over again, and then run the script.

-This script is written in python, for Autodesk Maya. So to run, copy paste in the python tab of the script editor.

Download Script

Filed under: Downloads
Tags: 3d, autodesk, batch, maya, python, render, script, viewport

4 Comments »

Gift of the Parting (3d still)

Posted by Lucas on May 27, 2010

What started as a personal speed modeling / texturing challenge for the apple, turned into a full fledged mini project.
Gift of the Parting (3d Still)

Filed under: CG Stuff
Tags: abstract, apple, flower, growth, life, still, surreal

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Foliage test (45 million poly’s)

Posted by Lucas on May 14, 2010

This is just a quick test I did after learning some new rendering / foliage tricks and workflows. More to come.

Filed under: CG Stuff
Tags: 3d, autodesk, billion, dense, forest, grass, huge, massive, maya, mental, mentalray, million, outdoors, poly, polygon, polys, ray, tree, trees

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